TUGAS 3
MATH LEARNING GROOVED CONCEPT MAP Mathematics learning in high school, this is up to adults, is seen always provide a high level of difficulty on the students. In most students, this subject is seen as the subjects that are difficult, even frightening for them. This condition will affect the level of student success, Difficulties mentioned above, are generally caused by at least two conditions: 1) Subject material. In general, the material that must be learned in high school Mathematics, especially the abstract class XI, in some basic criticism, even "too far" with the life of high school students in general. 2) The process of learning. Of conventional (and explain the matter of practice) does not provide attraction for students. Boosted with the difficult lessons, learning is often stuck on the condition of boring and does not give students the opportunity to study with a feeling comfortable.
The proposal aims to design a learning mengurang the above constraints. Learning that is designed to attract students, while providing a comfortable feeling in the find. On implementation, this learning to develop students' creativity and ability to learn the difference memfasilitai each student each. The use of multiple media in Tehnologi information, provide many facilities to make learning interesting and fishing to be a sense of knowledge-keingin students. Facilities provided in the chart to give it the possibility of learning materials that are not linier. Use the right audio can help students in learning.
Concept map (Mind Mapping) as a form of the integrative combination of spaciousness and depth of learning materials, providing the possibility to describe the relationship between each sub in a basic learning materials. Map this concept can be designed in graphics, so that the audio-visual way to provide different perspectives on a process of learning. With the help of a computer application (eg Powerpoint) Map this concept can be integrated and presented so that the learning process and can terangkai of a meeting with the previous meetings can be kept.
Expected to create conditions of learning in the classroom, students' level of success in learning to be much higher
The proposal aims to design a learning mengurang the above constraints. Learning that is designed to attract students, while providing a comfortable feeling in the find. On implementation, this learning to develop students' creativity and ability to learn the difference memfasilitai each student each. The use of multiple media in Tehnologi information, provide many facilities to make learning interesting and fishing to be a sense of knowledge-keingin students. Facilities provided in the chart to give it the possibility of learning materials that are not linier. Use the right audio can help students in learning.
Concept map (Mind Mapping) as a form of the integrative combination of spaciousness and depth of learning materials, providing the possibility to describe the relationship between each sub in a basic learning materials. Map this concept can be designed in graphics, so that the audio-visual way to provide different perspectives on a process of learning. With the help of a computer application (eg Powerpoint) Map this concept can be integrated and presented so that the learning process and can terangkai of a meeting with the previous meetings can be kept.
Expected to create conditions of learning in the classroom, students' level of success in learning to be much higher
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